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"A framebuffer device is an abstraction for the graphic hardware. It represents the frame buffer of some video hardware, and allows application software to access the graphic hardware through a well-defined interface, so that the software doesn't need to know anything about the low-level interface stuff [Taken from Geert Uytterhoeven's framebuffer.txt in the linux kernel sources]"

-- from 3. What is a Framebuffer Device?

See:

Contents

Notes

A framebuffer is one of three ways I know of to display graphics on a *nix machine:

Resources

See ResourceRecommendations. Feel free to add additional resources to these lists, but please follow the guidelines on ResourceRecommendations including ResourceRecommendations#Guidelines_for_Rating_Resources.

Recommended

  • (rhk) Framebuffer HOWTO; Alex Buell; v1.2, 27 Feb 2000; ; — first decent explanation of the framebuffer or fbdev that I've found.

Recommended for Specific Needs

  • (rhk) [[][]]; ; —

Recommended by Others

  • (rhk) [[][]]; ; —

No Recommendation

  • (rhk) [[http://home.tvd.be/cr26864/Linux/Expo/Paper.ps.gz][]]; ; — Might be a good paper, I haven't read it, and (now) have a philosophical objection to recommending papers published in ps or pdf

Not Recommended

  • (rhk) [[][]]; ; —

Contributors

  • () RandyKramer - 03 Apr 2003
  • <If you edit this page: add your name here; move this to the next line; and include your comment marker (initials), if you have created one, in parenthesis before your WikiName.>

Page Ratings

Topic revision: r1 - 2003-04-03 - RandyKramer
 
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