"A framebuffer device is an abstraction for the graphic hardware. It represents the frame buffer of some video hardware, and allows application software to access the graphic hardware through a well-defined interface, so that the software doesn't need to know anything about the low-level interface stuff [Taken from Geert Uytterhoeven's framebuffer.txt in the linux kernel sources]"
-- from
3. What is a Framebuffer Device?
See:
Contents
Notes
A framebuffer is one of three ways I know of to display graphics on a *nix machine:
Resources
See
ResourceRecommendations. Feel free to add additional resources to these lists, but please follow the guidelines on
ResourceRecommendations including
ResourceRecommendations#Guidelines_for_Rating_Resources.
Recommended
- (rhk) Framebuffer HOWTO
; Alex Buell; v1.2, 27 Feb 2000; ; — first decent explanation of the framebuffer or fbdev that I've found.
Recommended for Specific Needs
Recommended by Others
No Recommendation
- (rhk) [[http://home.tvd.be/cr26864/Linux/Expo/Paper.ps.gz][]]; ; — Might be a good paper, I haven't read it, and (now) have a philosophical objection to recommending papers published in ps or pdf
Not Recommended
Contributors
- () RandyKramer - 03 Apr 2003
- <If you edit this page: add your name here; move this to the next line; and include your comment marker (initials), if you have created one, in parenthesis before your WikiName.>
Page Ratings